Transforming Learning Mathematics through Interactive Mobile Games (iMOBIMATH)
DOI:
https://doi.org/10.37934/ard.139.1.2028Keywords:
Mobile-game based learning, mobile learning, mathematicsAbstract
iMOBIMATH is a fun and engaging mobile app designed to make math learning an exciting adventure for young children in Malaysia. The apps were created for kids aged 4 to 6 years old where it turns numbers, shapes, and basic math concepts into interactive play, helping little learners build confidence while having fun. Some common problems children face in such as struggling to understand simple operations like adding or subtraction, count objects correctly and mixing up the sequence of numbers. A quantitative research approach was adopted which is ADDIE Model. The model consists of Analysis, Design, Development, Implementation and Evaluation. The application covers fundamental operations such as addition and subtracting. The application is built to be simple, fast, and efficient, ensuring a smooth experience for Android based. The questionnaire is designed in English and given to kindergarten students in Melaka with the guidance and support of their teachers. This ensures that the children can understand and respond comfortably while making the process smooth and engaging for them. The sample collected is 30 sample. The findings indicate a significant positive learning experience, with an overall mean score of 4.76 for the application. This suggests that users generally found it easy to use and effective for learning mathematics. In conclusion, iMOBIMATH transforms early math learning into a joyful and interactive experience for children aged 4-6 in Malaysia. By combining engaging activities, playful visuals, and an intuitive design, the app fosters a strong foundation in mathematics while keeping young learners motivated and confident.
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