Investigation of Using Gamification as A Technology-Based Tool for Teaching and Learning of Process Safety

Authors

  • Brandon Ying Liang Choo School of Engineering, Monash University Malaysia, Jalan Lagoon Selatan, 47500 Bandar Sunway, Selangor, Malaysia
  • Jully Tan School of Engineering, Monash University Malaysia, Jalan Lagoon Selatan, 47500 Bandar Sunway, Selangor, Malaysia
  • Mimi Haryani Hassim School of Chemical and Energy Engineering, Universiti Teknologi Malaysia, 81310 Johor Bahru, Johor, Malaysia
  • Kathleen B. Aviso Center for Engineering and Sustainable Development Research, De La Salle University, 2401 Taft Avenue, 1004 Manila, Philippines
  • Chia Pao Liew Faculty of Engineering, Technology & Built Environment, UCSI University, UCSI Heights, 56000 Cheras, Kuala Lumpur, Malaysia

Keywords:

Gamification, Teaching, Learning, Safety

Abstract

Industrial accidents continue to rise, demanding more process safety experts. Process safety education, particularly at the university, has become critical in nurturing process safety experts. Process safety education has become crucial in nurturing process safety experts, particularly at the university. Technology advancements have created various resources for university instructors and students to employ as teaching and learning aids. This study investigates the usage of gamification as a technology-based tool in the teaching and learning process; hence, a game was created. The gamification in process safety was then evaluated to determine its ability to raise the interest and perceived competence of chemical engineering undergraduate students in process safety, besides promoting independent learning. The correlation between students’ learning interest in process safety and perceived competence was also investigated. Twenty-one students partook in the game and the pre- and post-game survey.  It was found that the more interested students are, the higher their perceived competency is. In conclusion, the application of gamification in learning process safety can help students become more independent learners and increase their perceived competency.

Author Biography

Jully Tan, School of Engineering, Monash University Malaysia, Jalan Lagoon Selatan, 47500 Bandar Sunway, Selangor, Malaysia

tan.jully@monash.edu

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Published

2024-07-16

How to Cite

Brandon Ying Liang Choo, Jully Tan, Mimi Haryani Hassim, Kathleen B. Aviso, & Chia Pao Liew. (2024). Investigation of Using Gamification as A Technology-Based Tool for Teaching and Learning of Process Safety. Journal of Advanced Research in Technology and Innovation Management, 6(1), 1–13. Retrieved from https://akademiabaru.com/submit/index.php/jartim/article/view/5378
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Section

Research Article
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