Development of Arabic Vocabulary Gamification Model: A Pilot Study

Authors

  • Mohammad Najib Jaffar Fakulti Pengajian Bahasa Utama, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, Malaysia
  • Azman Ab. Rahman Fakulti Syariah dan Undang-Undang, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, Malaysia
  • Mohammad Imran Ahmad Fakulti Pengajian Peradaban Islam, Universiti Islam Selangor, Bandar Seri Putra, 43000 Kajang, Selangor, Malaysia
  • Mohd Adi Amzar Muhammad Nawawi Fakulti Pengajian Bahasa Utama, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, Malaysia
  • Kirembwe Rashid Abdul Hamed Fakulti Pengajian Bahasa Utama, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, Malaysia
  • Naqibah Mansor Fakulti Pengajian Bahasa Utama, Universiti Sains Islam Malaysia, 71800 Nilai, Negeri Sembilan, Malaysia

DOI:

https://doi.org/10.37934/arca.34.1.118

Keywords:

Gamification, Teaching and Learning, Acquisition of vocabulary, Teacher, Pilot study

Abstract

Gamification is the trend of Teaching and Learning (TnL) of the 21st Century that can attract the attention of students of Generation Z. Arabic teaching and learning is no exception leveraging the use of gamification as a new strategy in the world of education. A lot of the game applications developed by the operators and usability studies conducted by the academia to ensure the Arabic language is not lagging in leveraging technology in education. The predominance of the Arabic language using gamification and its effectiveness in the acquisition of vocabulary has to be seen to gamification developed not just for personal satisfaction but to be able to pay the interest and benefit to the teacher. This pilot study aims to develop a model gamification of Arabic vocabulary. It uses a quantitative method to carry out a sampling of purposive sampling of the teachers of the Arabic language in MRSM Gemencheh who use the Arabic KSSM textbook. The findings were analyzed using SPSS version 25 for the descriptive analysis. The results of the study found that teachers' perception towards all of the components in the acquisition of Arabic vocabulary use gamification is at a very high level. This shows teachers generally know the purpose of gamification in the TnL, in addition, agree that gamification of student’s interest and mastery of the Arabic language can be enhanced. Furthermore, teachers also strongly agreed that the acquisition of vocabulary through gamification is one of the effective ways in the TnL. Hopefully, this study can provide benefits to the readers related to the acquisition of Arabic vocabulary using gamification.

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Published

2024-03-22
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