An Observation on Social Acceptance of Location-Based Augmented Reality Games in Open Space

Authors

  • Mohammad Ghifari Haekal Department of Computer Science, Faculty of Mathematics and Natural Science Bogor Agricultural University, Indonesia

Keywords:

Augmented reality, social acceptance, scenario, public experience, application

Abstract

Collaborative application of Augmented Reality (AR) is getting more widely applied in various fields such as education, art, and entertainment. However, the development of AR is affecting social acceptance aspect. Observation is necessary to determine the rate of social acceptance in society. Beginning with article study to conclude social problems, then formulating scenario that will be used to analyse public experience with real social problems. There are two approach that have been performed, questionnaire usage with semantic differential targeted to 30 respondents and interview discussion targeted to 10 respondents. This research confers the perception of users and the perception of bystanders with quantitative and qualitative measure for each scenario. The result of this research will provide insights about social acceptance for augmented reality application amidst Indonesian society.

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Published

2023-10-18

How to Cite

Mohammad Ghifari Haekal. (2023). An Observation on Social Acceptance of Location-Based Augmented Reality Games in Open Space. Journal of Advanced Research in Computing and Applications, 13(1), 27–38. Retrieved from https://akademiabaru.com/submit/index.php/arca/article/view/5003
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Section

Articles
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